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<channel>
	<title>Pim Boreel</title>
	<link>https://pimboreel.com</link>
	<description>Pim Boreel</description>
	<pubDate>Mon, 21 Sep 2026 14:27:03 +0000</pubDate>
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		<title>Slideshow</title>
				
		<link>https://pimboreel.com/Slideshow</link>

		<pubDate>Sun, 09 Feb 2020 14:15:21 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

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ARTISTSOUND, LISTENING
&#38;amp; EMBODIMENT PRACTITIONER
	








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	<item>
		<title>Now</title>
				
		<link>https://pimboreel.com/Now</link>

		<pubDate>Mon, 21 Sep 2026 14:27:03 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

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		<description>NOWUpcoming/ongoing/recent


	&#60;img width="9933" height="14043" width_o="9933" height_o="14043" data-src="https://freight.cargo.site/t/original/i/61aec8b0f76444574c1b076e5e766cc3b2b478231fc8817958d662165e438f89/Uncloud2026-Line-up.jpg" data-mid="252395054" border="0" data-scale="69" src="https://freight.cargo.site/w/1000/i/61aec8b0f76444574c1b076e5e766cc3b2b478231fc8817958d662165e438f89/Uncloud2026-Line-up.jpg" /&#62;
	LIGHT LINE(S) FOR OBLIQUE ANGELS&#38;nbsp;(installation)01-11 October 2026, at Uncloud Festival 10 Years of Breaking the Binary 


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	<item>
		<title>projects</title>
				
		<link>https://pimboreel.com/projects-4</link>

		<pubDate>Sun, 09 Feb 2020 14:15:21 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

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		<description>
	
LIGHT LINE(S) FOR OBLIQUE ANGELS

Performance Installation
&#60;img width="8219" height="5479" width_o="8219" height_o="5479" data-src="https://freight.cargo.site/t/original/i/2b1d7f3deca402ec68d6d6388947c69f896b0e329b26f51a63529c00221f3d44/SandbergInstituut_2026_PimBoreel_photo_TomPhilipJanssen_HR_01.jpg" data-mid="252216145" border="0"  src="https://freight.cargo.site/w/1000/i/2b1d7f3deca402ec68d6d6388947c69f896b0e329b26f51a63529c00221f3d44/SandbergInstituut_2026_PimBoreel_photo_TomPhilipJanssen_HR_01.jpg" /&#62;


PLAY PRETEND










Composition and Sound Design





&#60;img width="8192" height="5464" width_o="8192" height_o="5464" data-src="https://freight.cargo.site/t/original/i/264aa4f28413f08394cecd93ec3865ae319b15ed63bcddb794427f435cfd6ce7/07Sondi_VKBKP.jpg" data-mid="252258006" border="0"  src="https://freight.cargo.site/w/1000/i/264aa4f28413f08394cecd93ec3865ae319b15ed63bcddb794427f435cfd6ce7/07Sondi_VKBKP.jpg" /&#62;
ANATOMY OF A SYMBIOSIS










Software Design, Composition and Sound Design&#60;img width="1536" height="1031" width_o="1536" height_o="1031" data-src="https://freight.cargo.site/t/original/i/9a5928e75d5c5bc9b816df85791e38212b502b500fb2c0f12f23bad4a0d4352a/05Anatomy-of-a-Symbiosis-Sasa-Spacal-Image-01.png" data-mid="252234511" border="0"  src="https://freight.cargo.site/w/1000/i/9a5928e75d5c5bc9b816df85791e38212b502b500fb2c0f12f23bad4a0d4352a/05Anatomy-of-a-Symbiosis-Sasa-Spacal-Image-01.png" /&#62;
LAST GRAIN OF SAND
 Sound Research, Curation, Composition and Sound Design



&#60;img width="1920" height="1280" width_o="1920" height_o="1280" data-src="https://freight.cargo.site/t/original/i/51b386e78fb91d8a79ecd6fc77daef63859c54bfcbc8d22b723e9c3fe5ada2b4/03Installatie_LGOS.png" data-mid="252240844" border="0"  src="https://freight.cargo.site/w/1000/i/51b386e78fb91d8a79ecd6fc77daef63859c54bfcbc8d22b723e9c3fe5ada2b4/03Installatie_LGOS.png" /&#62;
MYCOMYTHOLOGIES: RUPTURE
Sound and Software Design
&#60;img width="4104" height="2736" width_o="4104" height_o="2736" data-src="https://freight.cargo.site/t/original/i/47628755af6c8855b9520b8ee39414b924e267863f7ec1583a557e3993ded98b/MycoMythologies--Rupture.jpg" data-mid="88554673" border="0"  src="https://freight.cargo.site/w/1000/i/47628755af6c8855b9520b8ee39414b924e267863f7ec1583a557e3993ded98b/MycoMythologies--Rupture.jpg" /&#62;

THE&#38;nbsp;WOODPECKERSAssistant


&#60;img width="1000" height="666" width_o="1000" height_o="666" data-src="https://freight.cargo.site/t/original/i/90233d16b81a40756a648280ccbbcb1214675ddcf90865d8ac24ed526e00abe1/WOODPECKERS3.jpg" data-mid="60623733" border="0"  src="https://freight.cargo.site/w/1000/i/90233d16b81a40756a648280ccbbcb1214675ddcf90865d8ac24ed526e00abe1/WOODPECKERS3.jpg" /&#62;

	
ZONING OUT WHILE BEING ((NO(W))(HERE))

Music album
&#60;img width="3367" height="2245" width_o="3367" height_o="2245" data-src="https://freight.cargo.site/t/original/i/978c9660783582bb5138b64685a10bc2737c29539a4bd02770a214d0c59a8bf3/zoning-out-while-being-nowwhere-rotated2.png" data-mid="252221256" border="0"  src="https://freight.cargo.site/w/1000/i/978c9660783582bb5138b64685a10bc2737c29539a4bd02770a214d0c59a8bf3/zoning-out-while-being-nowwhere-rotated2.png" /&#62;
DEUS EX MACHINA










Composition and Sound Design




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HOME 404










Composition, Sound Design and Sonic Scenography&#38;nbsp;&#60;img width="6733" height="4489" width_o="6733" height_o="4489" data-src="https://freight.cargo.site/t/original/i/458b725f00844ec3c39d26015bb6654914b7ad06735b55965bcaef487a4aa8ad/02Home404_01_Sondi.JPG" data-mid="252258061" border="0"  src="https://freight.cargo.site/w/1000/i/458b725f00844ec3c39d26015bb6654914b7ad06735b55965bcaef487a4aa8ad/02Home404_01_Sondi.JPG" /&#62;

MYCOMYTHOLOGIES: PATTERNING

Sound and Software Design
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CLAMSSoftware design&#38;nbsp;&#60;img width="1000" height="666" width_o="1000" height_o="666" data-src="https://freight.cargo.site/t/original/i/a15df3b4a124c60e90e12a06d577accb5918e6309bf87cf27e999dd8158372e6/CLAMS1.jpg" data-mid="60625805" border="0"  src="https://freight.cargo.site/w/1000/i/a15df3b4a124c60e90e12a06d577accb5918e6309bf87cf27e999dd8158372e6/CLAMS1.jpg" /&#62;

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	</item>
		
		
	<item>
		<title>about</title>
				
		<link>https://pimboreel.com/about-2</link>

		<pubDate>Fri, 07 Sep 2018 13:12:58 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

		<guid isPermaLink="true">https://pimboreel.com/about-2</guid>

		<description>
	
ARTISTIC BIO
Pim Boreel is an artist working through sound, resonance, and material tension. His work operates at the threshold of noise and silence, where listening shifts from perception into bodily and affective modes of knowing. Through installations, performances, and compositional environments, he investigates how vibration and movement unsettle fixed perceptions of linear time, reorganise spatial relations, and open conditions in which friction, vulnerability, and transformation can emerge.


His practice approaches listening as a relational and vibrational methodology that moves between embodied, material, and ecological registers. Rooted in his position as a Dutch-Indonesian practitioner, he engages with ritual technologies of perception to explore how memory, sensation, and environment continuously shape one another. Rather than seeking resolution, his work remains attentive to states of instability, disturbance and interference, understanding tension as a material condition through which perception becomes porous, and complexity can be held without demanding certainty or closure.


His work and collaborations have been internationally exhibited at museums, galleries and media art festivals such as Stedelijk Museum Amsterdam (NL), Ars Electronica (AT), STRP festival (NL), FIBER Festival (NL), Dutch Design Week (NL), Eye Filmmuseum (NL), Salone Del Mobile (IT), NTU Singapore (SG), GHMP Prague City Gallery (CZ), Cultural Centre Tobačna 001 (SI), Multimedia Centre Kibla (SI), Oerol (NL) and Uncloud (NL). Besides this, his works and collaborations received nominations and awards for the Ars Electronica S+T+ARTS Prize and NTU Global Digital Art Award.
Click here for Pim’s CV



























	
&#60;img width="8256" height="5504" width_o="8256" height_o="5504" data-src="https://freight.cargo.site/t/original/i/d9a8cae75a21cf3438469190f3a2686aee92aaea7e476c9a7225819a738d6d15/SandbergInstituut_2026_PimBoreel_photo_TomPhilipJanssen_HR_05.jpg" data-mid="252183502" border="0"  src="https://freight.cargo.site/w/1000/i/d9a8cae75a21cf3438469190f3a2686aee92aaea7e476c9a7225819a738d6d15/SandbergInstituut_2026_PimBoreel_photo_TomPhilipJanssen_HR_05.jpg" /&#62;
Photo by Tom Philip Janssen @Projectspace 38/40
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	</item>
		
		
	<item>
		<title>contact</title>
				
		<link>https://pimboreel.com/contact</link>

		<pubDate>Sun, 09 Feb 2020 19:26:59 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

		<guid isPermaLink="true">https://pimboreel.com/contact</guid>

		<description>


	For questions or inquiries, feel free to contact


www.pimboreel.com


	info@pimboreel.com

+31 (0)6 134 39 256
	
	

Insulindeweg 55B
1094 PB Amsterdam

The Netherlands
</description>
		
	</item>
		
		
	<item>
		<title>cv</title>
				
		<link>https://pimboreel.com/cv</link>

		<pubDate>Thu, 07 Feb 2019 10:51:46 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

		<guid isPermaLink="true">https://pimboreel.com/cv</guid>

		<description>
	

















EDUCATION

2026&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; NIB body-oriented therapist training program
2023 – 2026 &#38;nbsp; &#38;nbsp; &#38;nbsp; Master of Fine Art and Design, Sandberg InsCtute Amsterdam




2016 – 2019 &#38;nbsp; &#38;nbsp;&#38;nbsp;&#38;nbsp; 










Cum Laude Honours BA degree in Creative Media &#38;amp; Game Technology, University of the Arts Utrecht
2015 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;
 &#38;nbsp;&#38;nbsp;&#38;nbsp;&#38;nbsp;&#38;nbsp; Composition Electronic Music,
University of the Arts Utrecht 2014&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;Preparatory Year Music &#38;amp;
Technology, University of the Arts Utrecht 2013 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;
 &#38;nbsp;&#38;nbsp;&#38;nbsp;&#38;nbsp;&#38;nbsp; Electronic Music Production,
School of Audio Engineering Amsterdam

RESIDENCIES, WORKSHOPS
2026	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 	Mehdi Dahkan, Juana del Mar movement workshops, Sandberg Institute (NL)
2022	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 	Art Laboratory Berlin, Berlin – collab. Saša Spačal
2021 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 		FIBER Sound Ecologies open lab, Amsterdam (NL) - Workshop
2019	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 	Installation 48, Utrecht (NL)
2018 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 		The ZIL Cultural Centre, Moscow 2018, - collab. Anna Anderegg 
2018 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 		Arts and Theatre Institute, Prague– collab. Marco Barotti 
2018	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 	La Strada, Graz – collab. Marco Barotti 
2018 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 		STEIM, Amsterdam – collab. Marco Barotti
2018	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 	Marco Barotti, Berlin (DE) - internship



 








































PRESENTATIONS
2025	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 	KABK world-building /w Sondi
2023	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 	FIBER Festival, Audiovisual Art Assembly
2021 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 		HKU Rondetafel, recorded meeting with professionals regarding Digitalisation in the work field
2020 – 2021 &#38;nbsp; &#38;nbsp; 	Bio-Art Sessions at the University of Arts Utrecht


















GRANTS, NOMINATIONS &#38;amp; AWARDS

2024	 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp; 	Best Dance Film, Amsterdam Independent Film Festival 2024, Solus Rex by Marta Lillioja (award)&#38;nbsp;

 2023 –&#38;nbsp;2024&#38;nbsp; &#38;nbsp; &#38;nbsp;Talentontwikkeling Stimuleringsfonds Creative Industry (grant)
2021 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 		Ars Electronica S+T+ARTS Prize nomination 2021, MycoMythologies by Saša Spačal (nomination)
2020 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 		The Powsolo Awards, The Egg by Marco Barotti (finalist)
2019 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 		NTU Global Digital Art Prize Singapore, CLAMS by Marco Barotti (first place)
2019	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 	Cinekid Best MediaLab Project, GENERATION XYZ by Post Neon (nomination)
2019&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;IYE Impulssubsidie Utrecht (grant)&#38;nbsp;
SELECTED PUBLICATIONS, RELEASES
2024&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Clams Designboom Marco Barotti
2024&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Solus Rex Best Dance Award Independent Film Festival
2023&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Anatomy of a Symbiosis for Kamizdat
2022&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Surrogacy for Access Frame: Colony
2022&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;  Last Grain of Sand NFF 2022
2021&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; MycoMythologies Series S+T+ARTS
2021&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Drone Sounds in a Micro-organic Magic Garden - Interferenties as November Musik
2021&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Age of Collectivity Metropolis M
2019&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Clams Oerol Marco Barotti wint NTU
2019&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; IYE Embassy of Health Dutch Design Week
SELECTED EXHIBITIONS
Uncloud Festival 2026 (Utrecht, The Netherlands) Light Line(s) for Oblique Angels
Projectspace 38/40 2026 (Amsterdam, The Netherlands) Light Line(s) for Oblique Angels
Monopole, Stedelijk Museum Schiedam 2026 (Rotterdam, The Netherlands) Play Pretend for Volkskrant Beeldende Kunst Prijs collab. SondiMuseum Arnhem 2026 (Arnhem, The Netherlands) HOME 404 collab. Sondi

Eye Filmmuseum 2025 (Amsterdam, The Netherlands) Last Grain of Sand collab. Post Neon
Salone Del Mobile 2025 (Milan, Italy) Deus Ex Machina collab. Arno HooglandGarage Rotterdam 2025 (Rotterdam, The Netherlands) HOME 404 collab. SondiACUD Gallery Berlin 2024 (Berlin, Germany) HOME 404 collab. Sondi


Stedelijk Museum Amsterdam 2022 - 2023 (Amsterdam, The Netherlands) HOME 404 collab. Sondi

BRNO Art Open 2022 (Brno-střed, Czech Republic) Repository of a Yearning Hybrid collab. Saša Spačal

European Capital of Culture - Radio Art Zone 2022 (Esch, Luxembourg) Anatomy of a Symbiosis collab. Saša Spačal

SPOR Festival 2022 (Aarhus, Denmark) Surrogacy collab. Saša Spačal

STRP Festival 2022 (Eindhoven, The Netherlands) Last Grain of Sand collab. Post Neon

MurMur 2022 (Amsterdam, The Netherlands) Last Grain of Sand collab. Post Neon

Cultural Center Tobačna 001 2021 (Ljubljana, Slovenia) MycoMythologies series collab. Saša Spačal 

Biotroja – Centre for Composting Culture 2021 (Prague, Czech Republic) MycoMythologies series collab. Saša Spačal 
STRP Festival 2021 (Eindhoven, The Netherlands) Age of Collectivity collab. Post Neon
Zone2Source 2021 (Amsterdam, The Netherlands) MycoMythologies: Patterning part of the Re:Tune Exhibition collab. Saša Spačal 

Drugo More 2020 (Rijeka, Croatia) MycoMythologies: Rupture collab. Saša Spačal 

Multimedia Center Kibla 2020 (Maribor, Slovenia) MycoMythologies: Rupture collab. Saša Spačal 

Uncloud 2020 (Utrecht, The Netherlands) BIO-ID LAB commissioned by Installation 48 (SETUP &#38;amp; Oneseconds) collab. Karenina Blue 
NTU Global Digital Art Prize 2019 (Singapore, Singapore) Clams collab. Marco Barotti 
Cinekid Festival 2019 (Amsterdam, The Netherlands) Generation XYZ collab. Post Neon

Oerol 2019 (Ter Schelling, The Netherlands) Clams collab. Marco Barotti 
Dutch Design Week 2019 (Eindhoven, The Netherlands) IYE, Immersive Journalism collab. Post Neon, Omninaut collab. Arvid &#38;amp; Marie, Clams collab. Marco Barotti 

Ars Electronica 2019 (Linz, Austria) FLORA &#38;amp; Clams collab. Marco Barotti 

Oerol 2018 (Ter Schelling, The Netherlands) The Woodpeckers collab. Marco Barotti

Lost Art Festival 2018 (Berlin, Germany) The Woodpeckers collab. Marco Barotti























	
	

	

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	<item>
		<title>Play Pretend</title>
				
		<link>https://pimboreel.com/Play-Pretend</link>

		<pubDate>Thu, 17 Sep 2026 10:41:23 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

		<guid isPermaLink="true">https://pimboreel.com/Play-Pretend</guid>

		<description>PLAY PRETEND&#38;nbsp;

&#60;img width="8192" height="5464" width_o="8192" height_o="5464" data-src="https://freight.cargo.site/t/original/i/be505f57e9b0f1ed24424bdf493d3d25612686530ba2ee9c1e276f7e8c0345d0/07Sondi_VKBKP.jpg" data-mid="252258235" border="0"  src="https://freight.cargo.site/w/1000/i/be505f57e9b0f1ed24424bdf493d3d25612686530ba2ee9c1e276f7e8c0345d0/07Sondi_VKBKP.jpg" /&#62;


Video installation&#38;nbsp;
Composition and Sound Design, 11 min.
Collaboration with SondiPlay Pretend is a moving image installation born out of Sondi’s ongoing archival project “Coding Blackness” that examines the performativity of Blackness as it is constructed through code, gameplay systems, and player interaction within video game worlds. It traces how bodies and gestures enter these systems, how they are transformed into data, and the stories that data is made to tell.

The work explores motion capture data of Black digital performance. Motion capture (mocap) is a technology that records the movement of people and objects, translating physical motion into digital data. These movements are stored within the architecture of the game, where they can be reused and assigned to different characters and contexts.

Through processes of digital excavation, this data is taken out of the games and assembled within a growing archive. In Play Pretend, these motion capture fragments are reassembled into an unstable theatre. The same fall, the same flinch, the same celebration returns again and again, now stripped of its original game environment and held in a bare, uncertain space. What is at play, and what is at stake? 

Play Pretend emerges as a new choreography. Seen side by side, layered and repeated, the motions begin to speak. Through this re-staging, the work listens for other possible readings, other worlds that might be held inside these gestures. Within this unstable theatre, Black digital bodies slip between capture and escape, rehearsing, again and again, the possibility of another story.

Coding Blackness is a work/archival research in progress currently in development during the Stage IX Residency for Immersive Arts &#38;amp; Research 2026/2027 in the Netherlands.&#38;nbsp;READ MORE ABOUT IT HERE

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		<title>Home 404</title>
				
		<link>https://pimboreel.com/Home-404</link>

		<pubDate>Thu, 17 Sep 2026 10:25:50 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

		<guid isPermaLink="true">https://pimboreel.com/Home-404</guid>

		<description>



HOME 404
3-Channel Video Installation




Composition, Sound Design and Sonic Scenography, 11 min.
Collaboration with SondiHome 404 is an immersive installation that rethinks the concept of home and diasporic identity. The work is a reconstruction of memories from my home in Cameroon, inspired by rituals that are embodied as masks inhabited by spirits. Home 404 aims to heal diasporic wounds that were caused by the loss of home and feelings of displacement, and emphasizes the hybridity of identity, especially in relation to the diaspora.

The three-channel video installation includes three digital masks that the viewer can interact with and appropriate, enabling them each to experience the story from their own perspective as they move through the ritual. The way in which the objects and spaces in the videos appear, disappear, transform, and metamorpho-se points to the fragmented and subjective nature of memory.




&#38;nbsp;HOME 404 at Stedelijk MuseumHOME 404 at Noorderlicht BiennialHOME 404 at Garage RotterdamSONDI Director, Writer, 3D Animation &#38;amp; Video EditingPIM BOREEL Sound Design &#38;amp; CompositionLILIA ADJIL 3D mask modelingMIKA SCHALKS Graphic Design
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	<item>
		<title>Last Grain of Sand</title>
				
		<link>https://pimboreel.com/Last-Grain-of-Sand</link>

		<pubDate>Wed, 16 Sep 2026 20:06:11 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

		<guid isPermaLink="true">https://pimboreel.com/Last-Grain-of-Sand</guid>

		<description>




LAST GRAIN OF SAND&#38;nbsp;
VR installation
Sound Research, Curation, Composition and Sound Design, 12 min.

Collaboration with Post Neon
Everyone knows we need to make substantial changes to the ways we consume the world's finite resources. But not everyone knows that sand, a resource we use every day, is running out.&#38;nbsp; 
We were inspired by geologist Michael Welland’s final lecture on the Abundance and Scarcity of Sand, to create an experience that highlights and educates about this limited resource. 
A Last Grain of Sand is our exploration, predominantly through VR, that tells the story of our past, our present, and a potential future. 
We showcased A Last Grain of Sand at Eye Filmmuseum, NXT Museum, STRP festival, Gouden Kalf and online. 


Concept, Creative Direction and VR&#38;nbsp;POST NEON
Website and Type Design&#38;nbsp;Charlotte Rohde, Hannes Brischke
3D&#38;nbsp;Post Neon
Physical Installation and Pattern Design&#38;nbsp;Arno Hoogland
Website Development&#38;nbsp;Paul Evers
Copywrite&#38;nbsp;Matthijs Loriaux
VR Assistance&#38;nbsp;Ali Eslami
Sound Design and Composition&#38;nbsp;Pim Boreel
Voice Actor Steve

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	<item>
		<title>Deus Ex Machina</title>
				
		<link>https://pimboreel.com/Deus-Ex-Machina</link>

		<pubDate>Wed, 16 Sep 2026 18:22:27 +0000</pubDate>

		<dc:creator>Pim Boreel</dc:creator>

		<guid isPermaLink="true">https://pimboreel.com/Deus-Ex-Machina</guid>

		<description>DEUS EX MACHINA
&#60;img width="2500" height="600" width_o="2500" height_o="600" data-src="https://freight.cargo.site/t/original/i/eb3f3c51499218b34cba3f2add9f50a2d4becc4c429084018c5fbc96775d401a/deux-ex-machina.jpg" data-mid="252235799" border="0"  src="https://freight.cargo.site/w/1000/i/eb3f3c51499218b34cba3f2add9f50a2d4becc4c429084018c5fbc96775d401a/deux-ex-machina.jpg" /&#62;

CNC machine installation

Composition and Sound Design, 20 min.Collaboration with Arno Hoogland
MDF is cheap and easy to work with, but the material is seen as the gnarliest, least sustainable, ugliest material in interior design. Due to its dusty features MDF seems to be far away from its wooden ancestor: the tree. Because of this, the material has a bad reputation. Futurist designer Arno Hoogland disagrees. He wants to show the divine qualities of this material in his first ever solo-exhibition ‘Deus ex Machina’, located in the Isola District during Salone del Mobile in Milan, Italy. Deus ex machina Arno came across a piece of software that let him dance with his CNC milling machine. Arno could specify the thickness and shape of the line, and the machine would figure out for itself how deep he would sink the milling head into the material. This way it became a dialogue with the machine, so that no one knew in advance what the outcome would look like. For his new series, Arno refers to the expression Deus Ex Machina. Like a divine intervention, he brings the machine and the material to life. For the presentation of this new series, the machine gets a place in the spotlights in Milan. It doesn't feel right if Arno gets all the fame, while the machine stays behind in the Netherlands. Temple samples As a designer, Arno is strongly inspired by futurism. He tries to shape future worlds, which can differ from each other. In Milan, all these worlds come together in a 'temple of the future', made on site in building blocks by the milling machine. Next to the temple’s building blocks, Arno shows a range of furniture. *Using Bio-based MDF to help the planet




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